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Saturday, June 12, 2010

Defense contractor's anti-gravity discovery disclosed

http://pesn.com/2005/11/16/9600203_New_Nazi_Bell/


A fabled top secret World War II technology, never fully developed by the Nazis, although many individuals were allegedly killed in the process of its testing, apparently has been replicated in part by a mainstream Californian defense contractor, SARA, showing anti-gravity and propulsion effects

Thursday, June 10, 2010

New PC Gadgets website

http://www.newpcgadgets.com/products.html

Monday, June 7, 2010

Building iphone apps without coding.

While this post was by no means meant to be a definitive list, it's amazing the response it's received in both the comments and via email. So many people have asked "how could you forget.. this company or that?" OK, Appcelerator was an oversight, but as far as the others, they just weren't on my radar. Here's a few of the ones that received multiple mentions:

  • TapLynx: A DIY solution for building apps without coding.
  • MobileAppLoader: Another DIY solution for building iPhone apps without code.
  • MobileStoreMaker: A DIY solution for making a mobile storefront for iPhone.
  • Appcelerator: Like Rhomobile and PhoneGap, you do need to code, but you don't need to know Objective C. Instead, you can build iPhone apps with HTML, JavaScript, CSS, Python, PHP and Ruby instead.

  • MobiOne: An iPhone emulator that lets you build iPhone apps by coding them using your web development skills.
  • Appanda: A system that lets you build apps through RSS, links and manual uploads. Still in beta.

Building PhotoKast Creating an iPhone app in one month

http://www.scribd.com/doc/12684298/Building-PhotoKast-Creating-an-iPhone-app-in-one-month

The True Story of An Immortal Woman

The True Story of An Immortal Woman

Well, since I tend to forget what I've read three months after reading it, I'm going to jot down some notes on what is an unbelievable true story.

It's the story of Henrietta Lacks (1920-1951), a woman who died far too young from a vicious case of cervical cancer that blanketed her internal organs in very short order. After her treatments, her skin was left charred from the chemicals used by her doctors. When all was said and done, her primary physician said he has never seen anything like it--before or since. Both the tumors and condition of her skin were beyond imagination.

But that's where the story begins. Unknown to Henrietta and her family, the doctors took tissue samples during one of her check-ups to use in their experiments; namely, to try and grow her cells in the lab, something that hasn't been done before. It was expected to fail like all the previous attempts, but it didn't. In fact, these "immortal cells" are still alive today. If you took all of the HeLa (Henrietta Lacks) cells produced over the last 60 years, they would weight a combined 50 million metric tons.

Her cells were instrumental in many medical advancements, including cancer research, the research of various viruses, HIV research, the effects of the atom bomb, in vitro fertilization, cloning, gene mapping, and the development of the polio vaccine. Henrietta Lacks, who had to be tended to in the "colored" wing of the hospital, would--through her cells--save millions of lives, and one has to wonder how the racist people of that day would have grumbled about a non-white woman being the source of so much good.

The dilemma is this...her doctors took her cells without permission, replicated them without permission and sold them without permission. Millions have been made from her cells. And while the research Henrietta's cells enabled has benefited millions, it has not benefited her own family, who cannot even afford basic medical insurance. Henrietta's husband couldn't afford to fight his cancer with the medicines that were created through research that was largely thanks to his wife's cells. That's pretty screwed up.

Obviously, her cells went to help the greater good. But there are two primary concerns here; (1) why did she (and her family) get nothing in return while others have profited, and (2) why were they able to take something that was as personal as her own DNA and ship it out worldwide without consent? Both have a simple answer: Then, and now, doctors can do pretty much what they want with the tissues they extract during surgery, etc. While you can go after someone for copyright infringement for publishing one of your diary entries or photos without permission, you likely have no legal recourse if a physician shares your genetic material--which contains the DNA that tells everything about you, stuff you don't even know about yourself--across the globe.

What made her cells so special?

This is the question I kept asking as I read through the book. As it turns out, the cells taken from Henrietta were cancer cells from her cervix. Now, each time normal cells reproduce through mitosis, the DNA bits called the telomeres get shorter and shorter, eventually resulting in cell death; ie, they can't replicate anymore and eventually die off (the number of times a cell can divide is called the Hayflick limit). Cancer cells, on the other hand, have an enzyme called telomerase that rebuilds the telomeres, so unlike with regular cells that continually get shorter, cancer cells do not...they can be "immortal" because they are constantly regenerating instead of slowly disappearing. But other cancer cells were still not as aggressive as the HeLa cells...there's more to it...

Henrietta contracted HPV (apparently, 90% of all sexually active adults have become infected with at least one strain of HPV during their lifetimes). Long, complicated story short, the HPV virus turned off what is called her "P53 tumor suppressor" gene which allowed the cancer to flourish. The cancer AND the HPV AND Henrietta's genetics--the combination of those three things--are what makes HeLa cells so aggressive and easy to cultivate. They are so aggressive, in fact, that scientists have had a hard time keeping them isolated and millions of dollars have been lost through tainted results where the HeLa cells have spread to experiments that should've been HeLa free.

This is just the tip of the iceberg. To read more about it, I highly recommend the book, "The Immortal Life of Henrietta Lacks" by Rebecca Skloot.

http://chrisheiser.squarespace.com/journal/2010/2/23/the-true-story-of-an-immortal-woman.html

Learn about programming for Iphone

http://www.xprogress.com/

http://www.xprogress.com/post-28-uibutton-tutorial-example-how-to-use-the-button-in-xcode-for-iphones/

Mac - Modbook (touch base)

Click the picture to read the details.


http://www.mymac.com.au/modbook.html

Friday, June 4, 2010

Windows 7 to Run on iPad With Citrix Receiver


No doubt you have heard about the iPad by now and you may be already pondering whether or not you will be buying one. Chances are you have a Laptop or PC and a Smartphone already so you need to rationalize how you will use it beyond e-books and browsing. Well if your company has XenDesktop or XenApp you will be happy to know you will be able to use your iPad for real work as well. It turns out the 9.7 inch display on the iPad with a 1024x768 screen resolution works great for a full VDI XenDesktop. Windows applications run unmodified and securely in the data center, and even multiple applications at once. The advancements that were made for the Citrix Receiver for iPhone will carry over to the iPad, however the iPhone restrictions of screen size and small keyboards are overcome with the iPad. It's a beautiful thing ! The iPad looks to be an ideal end point device that can empower users to be productive were ever they are and IT will be able to safely deliver company hosted virtual desktops and apps without worry.

So tell us if you want Citrix Receiver for the iPad and let us know how your going to put it to work. ( even it's just to rationalize buying another gadget )

Learn how to make the iPad work for your organization at Citrix Synergy.

Update : The Citrix Receiver for iPad is now in the App Store !

http://citrix.com/English/ss/downloads/index.asp?ntref=3_nav
http://community.citrix.com/pages/viewpage.action?pageId=115343605

Wednesday, June 2, 2010

How to Create Your First iPhone Application

What if you had a nickle for every time you heard: "I have the perfect idea for a great application!"? It’s the buzz on the street. The iPhone has created unprecedented excitement and innovation from people both inside and outside the software development community. Still for those outside the development world, the process is a bit of a mystery.

This how-to guide is supposed to walk you through the steps to make your idea for an iPhone app a reality. This post presents various ideas, techniques, tips, and resources that may come in handy if you are planning on creating your first iPhone application.

[Offtopic: by the way, did you know that there is a Smashing eBook Series? Book #1 is Professional Web Design, 242 pages for just $9,90.]
1. Have an idea – a Good Idea

How do you know if your idea is a good one? The first step is to even care if your idea is solid; and the second step is to answer the question does it have at least one of the indicators of success?


Zoom In in How to Create Your First iPhone Application Does your app solve a unique problem? Before the light bulb was invented, somebody had to shout out “Man, reading by candlelight sucks!” Figure out what sucks, and how your app can make the life of its user more comfortable.
Dog Tricks in How to Create Your First iPhone Application Does the app serve a specific niche? Though there aren’t any stats on the App Store search, the usage of applications is certainly growing with the explosion of App Store inventory. Find a niche with ardent fans (pet lovers, for example) and create an app that caters to a specific audience.
Do Not Press in How to Create Your First iPhone Application Does it make people laugh? This is a no-brainer. If you can come up with something funny, you are definitely on the right track and your idea may be the golden one. Heck, I hit a red “do not press” button for 5 minutes yesterday.
Wine Phd in How to Create Your First iPhone Application Are you building a better wheel? Are there existing successful apps that lack significant feature enhancements? Don’t be satisfied with just a wine list, give sommeliers a way to talk to their fans!
Popper in How to Create Your First iPhone Application Will the app be highly interactive? Let’s face it, most of us have the attention span of a flea. Successful games and utilities engage the user by requiring action!

Action: Does your app fall in to one of these categories? If yes, it’s just about time to prepare the necessary tools.
2. Tools Checklist

Below is a list of items you’ll need (*starred items are required, the rest are nice-to-have’s):

* join the Apple iPhone Developer Program ($99) *
* get iPhone or iPod Touch *
* get an Intel-based Mac computer with Mac OS X 10.5.5,
* prepare a Non-Disclosure Agreement (here’s a sample) *
* download and install the latest version of the iPhone SDK if you don’t already have it.
* a spiral bound notebook*

Action: Load up on your required supplies.
3. What Are You Really Good At?

What skills do you bring to the table? Are you a designer whose brain objects to Objective C? A developer who can’t design their way out of a paper sack? Or maybe you are neither, but an individual with an idea you’d like to take to the market? Designing a successful iPhone application is a lot like starting a small business. You play the role of Researcher, Project Manager, Accountant, Information Architect, Designer, Developer, Marketer and Advertiser – all rolled into one.

Remember what all good entrepreneurs know – it takes a team to make a product successful. Don’t get me wrong, you certainly can do it all. But you can also waste a lot of time, energy and sanity in the process. Don’t go crazy, reference the checklist below and ask yourself: What roles are the best fit for you to lead? Then find other talented people to fill in the gaps. The infusion of additional ideas can only enrich the product!
Skills Checklist

* Ability to Discern what works/doesn’t work in existing iPhone Apps
* Market research
* Outlining App Functionality (Sitemap Creation)
* Sketching
* GUI Design
* Programming (Objective C, Cocoa) (we assume here that we are creating a native application)
* App Promotion and Marketing

Remember to have contractors sign your non-disclosure agreement. Having a contract in place tells your contractor "I’m a professional that takes my business and this project seriously. Now don’t go runnin’ off with this idea."

Action: Select skills that are a good fit for you to lead. For those roles where you cannot lead, hire professionals.
4. Do Your Homework: Market Research

Market research is a fancy way of saying "Look at what other people are doing and don’t make the same mistakes." Learn from the good, bad and ugly in the App Store. Coming up with creative solutions in the app concept development and design starts with analyzing other (maybe similar) applications. Even if you encounter a lot of poorly designed apps, your mind will reference these examples of what not to do.

Good Ugly in How to Create Your First iPhone Application

Action: Answer these questions:

* What problem does your app solve?
* What products have you seen that perform a similar task?
* How do successful apps present information to users?
* How can you build on what works and make it unique?
* What value does your app bring to your audience?

5. Know the iPhone/iPod Touch UI

If you want to create an iPhone app, you need to understand the capabilities of the iPhone and its interface. Can you shoot a .45 caliber bullet out of your iPhone? No. Can you shoot videos? Yes!

The good news is that you don’t have to memorize the encyclopedic Apple User Interface Guidelines to get a feel for what works and what doesn’t in iPhone Apps. Download and play with as many apps as you can, and think about what functionality you want to include in your product.

Take note of:

* How do well-designed apps navigate from screen to screen?
* How do they organize information?
* How MUCH information do they present to the user?
* How do they take advantage of the iPhone’s unique characteristics: the accelerometer, swiping features, pinch, expand and rotate functions?

Action: Download the Top 10 apps in every category and play with all of them. Review the Apple Guidelines for UI design and list at least 5 features you’d like to incorporate into your app.
6. Determine "Who will use your app?"

We assume here that you’ve already determined that your app will bring value and that you will have a raging audience for your app. Well, fine, they are raging fans, but who are they really? What actions will they take to achieve their goals within the app?

If it’s a game, maybe they want to beat their high score. Or perhaps they are a first time player – how will their experience differ from someone who is getting a nice case of brain-rot playing your game all day?

If it’s a utility app, and your audience wants to find a coffee shop quickly, what actions will they take within the app to find that coffee shop? Where are they when they’re looking for coffee? Usually in the car! Do present an interface that requires multiple taps, reading and referencing a lot? Probably not! This is how thinking about how real-life intersects design.

Action: Line item out the different types of people who will use your app. You can even name them if you want to make the scenarios you draw out as real as possible.
7. Sketch Out Your Idea

And by "sketch" I mean literally sketch. Line out a 9-rectangle grid on an 8.5 x 11 sheet of paper and get to sketching!

Ask yourself:

* What information does each screen need to present?
* How can we take the user from point A to point B to point C?
* How should elements on the screen be proportioned or sized in relation to each other (i.e. is this thing even tap-able?)

Sketch in How to Create Your First iPhone Application
Image credit: Cultured Code

Thumbnailing your ideas on paper can push your creativity far beyond where your imagination might stagnate working in an sketching application! You can also buy the iPhone Stencil Kit to quickly sketch out iPhone UI prototypes on paper.

Action: Create at least one thumbnail page of your application per screen. Experiment with various navigational schemes, the text you put on buttons, and how screens connect. If you want to transfer your sketches into digital format, iPlotz is a good tool to check out.
8. Time for Design

Iphone Gui in How to Create Your First iPhone Application

If you are a designer, download the iPhone GUI Photoshop template or our iPhone PSD Vector Kit. Both are collections of iPhone GUI elements that will save you a lot of time in getting started. If you’ve solidified your layout during sketching, drawing up the screens will be less of a layout exercise and more about the actual design of the app.

If you are not a designer, hire one! It’s like hiring an electrician to do electrical work. You can go to Home Depot and buy tools to try it yourself, but who wants to risk getting zapped? If you’ve followed steps 1–3, you’ll have everything you need for a designer to get started.

When looking for a designer, try to find someone who has experience designing for mobile devices. They may have some good feedback and suggested improvements for your sketches. A few places to look for designers: Coroflot, Crowdspring, eLance. When posting your job offer, be very specific about your requirements, and also be ready to review a lot of portfolios.

Action: If you are a designer, get started in Photoshop. If you are not a designer, start interviewing designers for your job.
9. Programming

Xcode in How to Create Your First iPhone Application

Even though this how-to is sequential, it’s a good idea to get a developer on board at the same time when you line up design resources. Talking with a developer sooner than later will help you scope out a project that is technically feasible and within your budget.

If you are a Objective C/Cocoa developer crack, open Xcode and get started! A few forums to join if you haven’t already:

* Apple Dev Forum
* iPhoneSDK (moderated by Erica Sadun)
* iPhoneSDKForum
* iPhoneDev Forums
* iPhoneSB

If you are not a developer, you know what to do – find one! Specify the type of app you want to produce – whether it is a game, utility or anything else. Each type usually requires a different coding skill set. A few places to look for developers: Odesk, iPhoneFreelancer, eLance and any of the forums listed above.
10. Submit your application to Apple Store

OK, so how do you submit your application to Apple Store now? The process of compiling your application and publishing the binary for iTunes Connect can be difficult for anyone unfamiliar with XCode. If you are working with a developer, ask them to help you:

* Create your Certificates
* Define your App ID’s
* Create your Distribution Provisioning Profile
* Compile the application
* Upload to iTunes Connect

Action: If you are a developer, map out a development timeline and get started. If you are not a developer, start interviewing devs for your job.
11. Promote Your App

If a tree falls in the middle of the woods and nobody was around to hear it does it make a sound? Apps can sit in the store unnoticed very easily. Don’t let this happen to you. Be ready with a plan to market your app. In fact, be ready with many plans to market your app. Be ready to experiment, some ideas will work, others won’t.
Strategies for maintaining/boosting app sales:

* Incorporating social media. If your users make the high score on his or her favorite game, it is a good idea to make it easy for the user to post it to Facebook or Twitter. Think about how your app can incorporate social media and build that functionality into your app. At a minimum, set up a fan page for your app on Facebook and Twitter and use them as platforms to communicate with your users and get feedback on your app.
* Pre-launch promotion. Start building buzz about your app before it has launched. E-mail people who write about things that relate to your app and see if they will talk up the upcoming release of your app.
* Plan for multiple releases. Don’t pack your app with every single feature you want to offer in the very first release. Make your dream list for the app and make sure that the app is designed to incorporate all of the features at some time in the future. Then periodically drop new versions of the app to boost app store sales.

Action: Make a list of 20 promotional strategies that target the audience for your app. Take action on them yourself or hire someone who can!
11. Stay Focused and Don’t Give Up!

It’s easy when you are working on your first app to get all AppHappy, dreaming up a zillion new app-ideas. Dream, but don’t get sidetracked by new ideas. Your first app needs to make a big splash and getting involved in too many projects at once can dilute your passion for making your first application a success.

Action: Get out there and go kick some app!

http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/

aPad is a real alternative to the Apple iPad

aPad.TV the Home of the aPad. The aPad is a real alternative to the Apple iPad, offering more freedom, more features and much more powerful functionality. The Orphan iRobot aPad is the best edition of the aPad, released on the 15th of May 2010 it's proven to be the most popular MID tablet computer available. aPad.TV will be your source of aPad functionality reviews, add-on previews, hardware testing and step-by-step modifications.

In the works is a forum and in-time a large library of how-to videos and exciting configuration ideas for you to try with your aPad. If you don't yet own an Orphan aPad, we suggest you buy now from any of the official Orphan Electronics distributors and retailers. Official Orphan aPad authorized distributor banner ads can be found at the bottom of the page.

The 7 inch screen of the aPad strikes a perfect balance between usability and portability. The Orphan iRobot Tablet PC is half the weight of most models of Apple iPad, has more input and output options and far greater scope for expansion. Also, with the Orphan iRobot aPad Tablet computer running Android 1.5 it is the smoothest and stable tablet PC available. So before you buy an aPad, be confident we will have all the information you need to help you choose an aPad and know you are getting the best edition available.

http://www.apad.tv/